The developer behind acclaimed RPGs like Baldur's Gate 3 and Divinity: Original Sin recently unveiled its upcoming project, generating immense anticipation within the gaming community. However, recent comments from the company's lead designer have introduced clarity to the discussion, focusing on the studio's approach toward machine learning.
In a new statement, Swen Vincke outlined that the developer is utilizing generative AI for particular ancillary tasks. These encompass developing pitch decks, producing early-stage concept art, and creating temporary text.
Notably, Vincke made clear that the end material in the game will be authored exclusively by actual artists. "Our team is developing all the content in-house," he affirmed.
Larian is continuously growing our roster of concept artists and are currently putting together dedicated writer rooms.
Since visual development is being explicitly called out — we right now have 23 concept artists and have positions available for additional creatives.
Each initiative we do is incremental and focused on letting our team spend additional energy on the creative process.
Every ML tool used well is supplementary to a creative team workflow, never a stand-in for their skill.
The revelation of using AI at first generated unease among portions of the fanbase. In reply, Vincke offered more detail on public forums.
"We use AI tools to explore references, similar to we use search engines and art books," he stated. "In the very early ideation stages we use it as a rough outline for layout which we then swap out with authentic concept art."
He continued, "Our studio recruits creatives for their creative vision, not for their willingness to execute what a AI generates."
Vincke had earlier detailed the team's focused method to this technology, grouping its use into primary areas:
He specifically stated that central narrative domains — like visual art — are are in no way fields where the studio is replacing artistic talent. In fact, Larian is recruiting more in these precise positions.
"We are not launching a game with AI-generated content, and we are certainly not planning on cutting creatives to swap them out with AI," Vincke stated definitively.
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